TAKE THE CASE - ONLINE EDUCATIONAL GAME
How do you explain to middle grade students how evidence goes from a crime scene to the courtroom?
That was the task Adam was assigned when he was hired by Weatherhead Design to create and write the story for an online game for the National Law Enforcement Museum.
When the game begins, the chief detective — the student playing the game — is woken up in the middle of the night after someone has broken into the mansion of millionaire Andrea Vanderbilt and stolen valuable paintings.
The scene of the crime is a living room and adjacent garden filled with incriminating evidence — fingerprints, gashes on the walls where the paintings were removed, a broken window, footprints in the garden outside. The student’s must determine which pieces of evidence are the most valuable, and choose the correct tool to remove them so they can be properly transported to the crime lab for analysis. Then, after receiving test results and reading interviews with the possible suspects, the student must decide who the guilty party is and what pieces of evidence should go to the prosecutor to prove the case.